I FINALLY made it to London. I was in town for the World Experience Organization’s inaugural summit. I had no idea what I was in for. What WE were in for, because you KNOW I dragged my daughter once again! lol!
The WXO Summit was amazing. We got to meet so many amazing people and I learned so much about experience design during the many many sessions offered that week.
Outside of the conference, I can confidently say that London is the center of the immersive universe! There were so many immersive activities to do! My daughter and I went to as many as we could in addition to seeing 2 Harry Potter plays and The Crucible. I can’t wait to go back because we didn’t even do 1/10th of what was available to us.
This month I attended the Open Source Hardware Summit in NYC. It was such a great event! Once again, I dragged my daughter along. However, this time – like most times – she had a really great time. I think the event and the people she met there gave her a lot of clarity in terms of the possibilities for her career as an electrical engineer.
Speaking of people, I am in a group chat with some really amazing and talented lady makers. This conference was our first time all meeting up and it was chicken soup for my soul!! We had such a great time and I can’t wait until our next meetup.
Note to self: post about affinity communities. lol.
Also, I don’t think my photo choice is so great. I’m trying not to fuss over the details in favor of getting these blogs posted in a timely manor. 😅
Attended Reality Escape Convention in Boston, Massachusetts. Primarily used this event to network with owners and game designers from around the country.
Main Takeaway: Escape rooms are just the beginning. There are so many opportunities for developing new gamified experiences that players have never experienced before.
Attended Immersive Industry Homecoming Summit in Last Vegas. The conference was attended by industry professionals focused on designing cutting-edge immersive experiences.
Presenters included the creators of Sleep No More, Punchdrunk, Disney’s Star Wars Intergalactic Starcruiser Experience, and a production designer from Netflix.
My Takeaway: The immersive industry was very welcoming. I learned more about the creative process of developing immersive experiences. There is a lot of potential for adding gamification into these new experiences.
I was a speaker for the Reality Escape Conference held online in 2021 (Available online).
I designed and built an escape room puzzle that was completely contained in a cabinet participants could order from Amazon.
The goal of my talk was to show how easy it is to create a tech puzzle with lights and sound.
The video of the talk can be viewed on YouTube.
The supply list and code for the puzzle can be found on GitHub.